While interactive
narratives are often electronic, not all interactive narratives are digital
and digitation does not guarantee interactivity. For example, print copies of choose your own adventure books are interactive
because the reader is required to make choices and the narrative varies based
on these choices. On the other hand, films are digital but not interactive
because they do not require any interaction from the user to proceed once they
have begun (barring a subset of films
that are specifically designed to be interactive). But while interactive
narratives are not necessarily digital, the interactivity of
software makes it a particularly suitable media for these narratives.
Professor
Wendy Chun indicated that software
uses signs attached to meaning to abstract specific tasks into general
processes. In other words, it is not necessary for
the user to understand how
a hard drive deletes a file provided that the user understands that the
recycling bin signifies the process of deleting a file. The idea that software
relies on its users’ knowledge of signs is related to Professor Warren Sack’s idea that
computer interactivity relies on common sense. Sacks discussed this idea in a
text on databases,
which provide ways of organizing and accessing information. Sharon Daniel
took advantage of the interactivity of databases in her interactive
documentaries Blood Sugar
and Public
Secrets. In Public Secrets, Daniels recorded interviews with women inmates and
sorted these interviews by topic. In Blood Sugar, she interviews drug users at
a needle exchange program
and preserved the individual interviews instead of dividing them by topic. The
contrast between these two structures- dividing the interviews by topic and preserving
the individual interviews- shows the creative freedom afforded by Daniels’s use of databases.
It is important to note
that databases may have constraints, but they cannot verify that the data are correct;
databases may require that age be represented as a non-negative integer, but
they cannot verify that a given individual is actually 20 years old. Databases
can also take many different forms, from traditional relational databases to a
collection of hypertext.
Hypertext increases interactivity, according definition given by N. Katherine Hayles, because it is any form of
text that contains multiple paths and a mechanism for linking the discrete
sections into a continuous path. The
construction of these paths is crucial for creating narratives that are
interactive. Furthermore, since databases
are not restricted to representing true information, and they come in various
forms, they can also be used to create fictional narratives.
For example, the choices people make in Black
Mirror: Bandersnatch are stored
on a Netflix database; the narrative is changed according to these stored
choices, so the database plays a role in the story’s interactivity and
nonlinearity.